Data Dive: The Derecho

I've only had a couple moments of my life where I thought I might actually die, and the derecho of 2012 was one of those moments. I was driving some friends home and the weather was perfectly normal, until it suddenly got really windy.  In less than 60 seconds it had gone from "relatively pleasant albeit grey" out to violent winds, torrential rain, and pieces of trees and garbage flying around. We ended up trapped on a narrow road that lets into Massachusetts Avenue that is thickly lined with trees.  All the cars were at a complete standstill because a tree had fallen in the road.  Some people had gotten out and were trying (in vain) to move it--it also seemed like a dangerous move because trees were still coming down.  And this is exactly what happened.  A huge tree branch broke off and fell on the roof of my car, denting it significantly.  It felt like another one could drop at any second and I could neither move forward or backward.  It occurred to me suddenly that I was responsible for all three lives of the people in my car and that this would be a dumb, ridiculous way to die. After all the horrific ways I had pictured my own death, a tree branch hardly seemed a poetic ending.

NASA Satellites Examine a Powerful Summer Storm [video]

NASA imagery of the derecho moving east.

I am also, reluctantly, a huge fan of the MTV show Catfish. Something about the way it is filmed and the topic matter is really addictive even though each show is some permutation of the last. Also, the show is totally fake, and at this point they should push off into new territory--like actually investigating cases without permission from the offending party (ala the documentary Tickled, which if you haven't seen, you should because it is so batshit.) The one thing I do believe is that there are a significant number of people who engage in online relationships (even leading to engagement) with various absurdly improbable aspects. Your girlfriend is a super hot model who can never videochat but has an endless stream of Instagram posts. Your boyfriend meant to meet up with you three times but had an car accident each time. You have to wonder that these people actually know in their hearts that the other person isn't real. But that there's something they still get out of the relationship, and a fake relationship is always better than a real one.

Number of submissions: 7.  Ratio of positive feedback to number of submissions: 57%.  Time from completing story until publication: 1 year, 1 month.

Revising

This is how I revise long pieces. 

1. Finish book. Let it sit for some reasonable amount of time without looking at it at all. 

2. Print out a single-spaced hardcopy. Read it with no line editing- just making general notes like "fix this," "this conversation needs to happen sooner," "cut this?" etc. (Sometimes I do this by sending to my Kindle and reading it there, but it makes taking notes more awkward). 

3. Go back and do plot diagramming (see post from Friday). While doing this I take notes per scene that are more specific (eg, "he should be more suspicious here.") or just general notes that only occurred to me just when I was reading that particular scene. 

4. This is when I would plan major structural edits-- usually I have something I can physically move, like notecards or post-its that represent individual scenes. 

5. Next I make a list of the large-ish things that need to be fixed, drawing from the previous notes, or things I know in the back of my head need to be fixed. (eg, "cut out this character," "there need to be more hints that this person is the murderer.") I don't put in pretty minor things that are confined to one thing only (these are just in scene-level notes.) 

6. When I do a revision, I'm only doing one thing at a time. My original approach to revising was to start from page one and think "okay, fix everything." This is too much to handle at once. I heard this "one thing at a time" per revision thing from author Daniel Torday when workshopping with him once. I thought it was a fantastic idea and have been doing it ever since. Cutting out a character from an entire novel is a major thing--a thread that is probably tangled across different scenes throughout the book.  It's easier to go through the book only looking for and fixing this one thing--how to cut this character out. I found that it really focused my attention on one thing at a time. I did one revision that was about eliminating an extraneous plotline. Another that was beefing up one particular character. When I do multiple POV things, each character gets their own revision--I go through the book only reading their POV sections, making sure their character and voice are consistent, that they appear to have an arc over time. 

7. Final copyedit revision- this involves printing the whole thing out and reading it out loud. This is sort of a pain and hurts your throat, but is worth it. It catches typos and gives you a better sense of when the rhythm of your sentences is off. 

8. Save an extra Word and PDF copy somewhere else safe. Save separate Word files that contain only the first ten pages, first 50, and first 100. (It's easier to have these lined up for when you want to send it out to people, as opposed to copying X pages every single time out of your larger document.) 

Diagram Your Plot

This is tedious, but I'm a firm believer in doing it.  

If you're pre-Millennial the below may look familiar.  These are sentences that have been diagrammed-- broken down to the most basic components (who did what-- Boys (subject) like (verb) games (direct object). Maybe they stopped having kids diagram sentences because they thought it was a useless exercise, but I always liked it and found it helpful. 

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Chloe + Yess go to SAE party. Left: C sees Will. Sees C and his girlfriend. Right: SAE house. How calm she stays. 

Chloe + Yess go to SAE party. Left: C sees Will. Sees C and his girlfriend. Right: SAE house. How calm she stays. 

After I write a book, I always diagram the plot in at least one way. It is somewhat tedious but EXTREMELY useful. I diagram every single scene this way, which makes it really obvious to discover when I have extraneous scenes. Plot points go on the left of a notecard or post-it. A line is drawn down the center, and everything on the right is information that is probably needed to be somewhere in the book, but that technically does not move the plot forward. 

An example to the left: the major focus of this scene is that Chloe goes to a frat party. Two major plot points occur: she sees Will, and she sees another boy, Charles, with his girlfriend. These things have to happen to move the story forward. To the right are things that need to be somewhere in the book, but not necessarily here (in this case, it works out well that they go here.) A description of the SAE frat house: we need to know what it looks like, but that description isn't part of the plot. (In other words, I would not have a scene that just describes the frat house and does nothing else). The second point is to demonstrate in this scene how Chloe tends to stay really calm even when a normal person wouldn't be. This is a characterization--her tendency to not freak out--not a plot point. It cannot hold up a scene by itself. 

Here's another example from a different story: 

Left: Team is kidnapped and offered by Riley a second chance to win their stars back. Tank.  Right: Base move occurring. NASAR (military) training. Intro Riley 

Left: Team is kidnapped and offered by Riley a second chance to win their stars back. Tank.  Right: Base move occurring. NASAR (military) training. Intro Riley 

In the above case I color coded blue to indicate the narrator (blue= Dorian). The team is kidnapped and put into a diving tank rapidly filling with water. Obviously that is a clear plot point. Told along the way is an important setting issue--that the entire military base is in the process of planning to be moved to another planet--but technically that information is not a plot point, just something in the background. The packing boxes are laying around, and people are talking about it. Also relevant but not a plot point itself: escaping from the tank brings to Dorian's mind all the training he has endured over the years and how it could be applied to his current problem. Riley is introduced. His introduction itself is not plot--what Riley does is. 

When I've had to do serious structural edits, including needing to cut down a book significantly, doing these notecards is really useful. If you have stuff on the right side, but none on the left, this means you can take those things and move them to some other place that actually has plot points. Plot is like the skeleton in the body-- it needs to be there for structure, to literally hold the body up. Everything else can be moved around on the skeleton.  I'm of the opinion that there should not be any scenes in a novel that do not move the plot forward. Describing a setting is not plot. Describing a political context is not plot. Characterization is not plot--sometimes it seems like it is, but it should it be. "Bob is an asshole" does not move the plot forward. "Bob gets kicked out of the restaurant (because he is an asshole), getting his wife to realize that she wants a divorce." does move the plot forward. 

If I'm doing a multiple POV novel things get a bit more complicated: 

Don't bother trying to read this. 

Don't bother trying to read this. 

On the right: You can see chapter numbers indicated on the left. This is color coded for four different narrators. Each row is one scene, each box colored in indicates one page double-spaced. This gave me a sense of how long each chapter was, how much space each character got, and how much stuff happened plotwise in each scene. 

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On the right: on the left page is the entirety of a book color coded by POV, with one block of graph paper per each page. The right side is the same thing, for the next book in the series. The width is the same for each. The second book stays with narrators for longer segments of time (I switched to only one narrator per chapter for thematic reasons). This gave me a sense of the "shape" of the book, who was getting long segments and where (sometimes this needed to be rebalanced.) 

TLDR: It's useful to justify every single scene, and to physically see your plot with moveable pieces. 

Trope Story Generator

List your five favorite books, movies, or TV shows. 

Cats Eye, Breaking Bad, Shawshank Redemption, Cloud Atlas, Friday Night Lights. 

List the tropes/components  in each that you like. 

Cats Eye: toxic female friendships, relational aggression, girls who don't fit in with their gender stereotype. 

Breaking Badfish out of water, close male relationships, father-son dyad

Shawshank: close male friendships, stoic males, escape plots/ "I Love It When A Plan Comes Together"

Cloud Atlas: revolution, escape plot, reincarnation, notion of doing small good in a world of bad

Friday Night Lights: small town, healthy marriage, earnest learning of lessons

Take several of the things that appear more than once and just put them in the same story. My first novel has some fish out of water stuff with both main characters, an older brother-younger brother dyad, a stoic male (and female), a hell of an escape plan, and the notion of a world of bad and what we do with that. (Is Boston a small town? Kinda.) 

A different book, the one I'm revising right now, was generated this way. I loved when Veronica Mars went to college and just wish the show could have spent years and years there--it's such a perfect environment for mysteries. I'm also a psychologist and have noticed that many people have more than just a passing interest in the field because any person can relate it to themselves. I also like stories that take place in a closed environment. And will-they-wont-they flirty friendships. Thus, I'm writing a thriller that takes place in a college, involves a large-scale psychology experiment (somewhat based on reality), and a toxic dyad at its heart. 

When all else fails, click here and pick three random tropes. 

 

How to Write Fast

1. Stop being precious. No, it is not the case that you can only write if you have 3 full hours, perfect silence, a 110 degree latte, and Mercury is in retrograde. Sit the fuck down and type. 

2. You do not have writer's block. That is not a thing. Writer's block= "I can't muster the will to write." Write something-- it doesn't have to be your current project, or the scene you need to write. Write a book or restaurant review, a character sketch, anything. 

3. Write an outline. I'm firmly against the "seat-of-your-pants" method of writing a book. Yeah yeah, everyone has their own process, but if your process is writing 85,000 words before you realize there's massive plot holes, I would argue that your process sucks. An outline is effectively a to-do list. I have a full-time career in an unrelated field--I do not have time to dawdle in front of the computer wondering what to write. I have a list I have to get through. Which leads me to...

4. Write out of order. I feel odd saying it because I thought everyone did, but I have met some people who feel like they can only write in order. That they must work on Chapter 3 before they can work on Chapter 4. Write whatever strikes your fancy and fill in the gaps later. 

5. Utilize "yaddah- yaddah". Say you're breezing along. At the end of this scene there needs to be a pretty cut-and-dry convo-- like "Why didn't you go to the police when you found the dead body?" Maybe you know the answer or maybe you don't, but right now you don't care. Just write "blah blah" or [they have the convo about the police]. Go back to it later. 

6. Establish healthy boundaries with respect to research. Either do A or B. A is research something moderately to thoroughly before you write anything about it in your book. B is make shit up. What you don't want to do is be happily chugging along, then come to the part that takes place at the (real) Mayflower Hotel in DC, then spend two hours straight learning everything about it, including what type of mortar was used to hold the bricks together when it was being constructed. Either do it before or just make it up--just make it good whether the facts are real or fake. There's such a thing as doing too much research. For example, this strange place, the McMillan Sand Filtration Site, is the location of a set piece in the novel I'm revising right now. I already knew what it looked like from having driven by it. I knew what it was basically, and spent about 5 minutes doing research to find out when it was built, when it was operational, and when it stopped being operational. Did I need to know the architect or how exactly the water was filtered? No. If the story was actually about the Site itself, maybe, but there was a level of "need to know." If you can't go to the Mayflower and you don't know what the staircase looks like there, you can either spend a bunch of time trying to find out, or you could make it up, or just say "staircase"--and the more important thing would be to have one or two details about something else that feel real even if they aren't. You're writing fiction, not history. (um, unless you write nonfiction.) 

7. Don't write what you know, write what you love. Stuff you find fun will always come faster. The harrowing tale of your own personal trauma--that's not going to come out quickly. But think of your guilty pleasures. The tropes you love in both "good" and "bad" TV, movies, and books. 

8. Don't show your stuff to people, including yourself. You need to be able to produce material even without the threat of a deadline imposed by a critique partner. You need to be free from voices which doubt your direction. (I am pro-beta reader, but increasingly skeptical about workshopping as a need as opposed to a form of socializing, and I'm not sure about critique partners while you are still drafting.) Don't go back and revise your writing--or at least no more than a page or two. 

9. Block off time when you are specifically not allowed to write.  I once heard something about psychologist Viktor Frankl. He had a patient who worried constantly. He told them, I'm assigning you to worry as much as possible between 9 and 10 am. Lo and behold, the person did their assignment so well that they were actually sort of burnt out on worrying after that.  This is the obverse of that. In thinking about your work day, don't look for time to write--block of time when you are specifically not allowed to write. For weekend days, don't let your calendar show a gaping open space all day that just says "write book." I wake up early and go to work--so no potential free time until 4:30, 5. I have a dog to take care of, my own maw to feed, and I have a specific time where I like to get to the gym. I write between dinner and the gym--I stop at the predesignated time, no matter how hot things have gotten. If I have what appears to be an empty weekend day, I block time off for things other than writing--weightlifting, leisurely walk with my assistant editor (dog), chores from 1-2:30, 2:30-3 panicking about the increasing meaninglessness in the world, reading 5 to 6, social event from 6 to 10 pm. Which means I only "get" that bit of afternoon time to write.  When you have a bunch of stuff going on, you don't have the luxury of time. You have to be efficient because you have no other choice. You are assigned to write then, and no where else. You don't have to stay home from a social event because you are (tragically) working on your novel--you'll just write faster and harder the day before and the day after. Time is a commodity. If you have too much time to write, time has no value. You won't get anything done. 

10. Think about your ideal reader.  Don't think about publication. Or agents. If you will offend someone. About Comic Book Guy tweeting about how you got some detail wrong. Your ideal reader is a lot like you. She's excited about your characters and story. Your idea writer is not your mother. Or your judgy aunt. Or Snarky McSnarkface from your MFA. This book is for you and no one else right now. The only notes to hit are the ones you want. 

 

 

In honor of NaNoRiMo-- which I'm not doing, I'm going to try to blog once a day for the rest of the month. In particular, I'd like to focus on the "I'm not a full time writer" thing and how you can still make it work. That said, I might just end up writing long blog posts that are actually just hypercritical reviews of Assassin's Creed starring Michael Fassbender. 

Review of "The Houses October Built" 1 + 2

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Two days ago, I would have put "Houses" in my top three in a list of movies that ended up punching themselves in the face at the end. Part of the reason it was so disappointing was just how good the setup was, only to fail in the last act. However, interestingly, it might have redeemed itself in its sequel, which I saw last night. Unlike most sequels which follow "and here's another chapter in the same vein," it felt more like part two of a two-part movie.

Houses 1 automatically scored points for a premise that I loved: a group of five friends (one girl, four guys) drive around America in an RV, looking for more and more extreme versions of haunted houses. My original experiences with haunted houses ranged from the one at Disney World (fun but laughable) and to the kind schools put on in the gyms. Two years ago I drove to the middle-of-nowhere Maryland to attend a higher-end haunted house that took place in an old mansion from the late 1800s or early 1900s. It was insanely fun. We first had to traipse through a cornfield in the dark (naturally we ran into some people), then we were forced to pass through a trailer, which really upset the hillbillies who owned it. The house itself was a maze, each room a different theme. The actors, who might have been high school drama kids, must have had an awesome time jumping out and scaring the shit out of people, but they were also really clever in directing traffic so that you didn't run into other groups or go the wrong way. The second best part was the basement, which involved traveling through cramped, dark hallways and pushing past construction sheeting and not being sure what would be on the other side. The absolute best room was a large one that was filled with mannequins--some were wearing outfits, some not, some were just torsos or sets of standing legs. You had to walk through the room knowing, just knowing that at least one of them was going to start to move. The actors quickly picked up on the fact that one of my friends was easily scared and targeted her. (I let the guy with the chainsaw catch me because I was curious about the chainsaw , but she ran away screaming). Not only as it fun to go through, but the whole way back we talked about how fun it must have been to plan and execute.

So needless to say, I was totally sold on the first movie's premise. The friends visit several haunted houses (they call them "haunts") and through their first person camera, we see what it might be like to go through them. At the beginning they're pretty tame, run of the mill sorts of things. But then the houses get creepier and more dark.  The scenes are interspersed with interviews with people who either work at or run the houses. These were clever because to this day, I'm not sure if the interviews were real or not (they looked like they had been filmed differently, as if by the local news or cut from separate documentary tape.) In the interviews, managers admit that they don't do background checks on the temporary employees who work in the houses scaring people.  One guys admits that he would do anything to scare someone.  Another says that some of the houses have gotten really extreme, including grabbing the attendees, fake kidnappings, simulated rape.

One of the things both movies does really well is the gender dynamic between the one female friend-- Brandy--and the others.  As they do some further investigating, they find out about this really "extreme" haunt that doesn't have a stable location and you sort of have to be invited. At one (particularly good) point, they see a scare actor at a location that they recognize from a previous house in another state--had he followed them? We see film from the perspective of someone getting into their RV at night and staring at Brandy. As things get weird, Brandy is more alarmed than the other friends. At one point they are at a bar, and when she goes to the bathroom a male stranger accosts her and refuses to let her out.  When she finally does get out, she keeps asking her friends "Can we please leave?" but they just don't get it. It really highlighted that she sees risk that they don't, that she is at risk in a way they are not.

When they do get to that final "extreme" haunt, this is where the movie falls apart. They get separated, bags put over their heads, and led to different locations, although it is never really clear why.  They get buried alive in coffins and SPOILER that's the end of the movie. At the time when I saw this, this just didn't deliver a satisfying punch. I think this is the explanation for the movie's low reviews, which would be higher if based on the first 4/5ths of the movie. So it wasn't an elaborate haunt, but just a random murder. That makes it a lot less fun. I wanted it to go the route of The Game, but instead it was just, "Okay, now you'll die."  You don't find out anything about the killers.

This is why the second movie felt more like Part 2.  It opens a year later, with you finding out that there was video of the five friends when they were buried alive, and that millions of people watched the live stream of Brandy. Brandy (in a car's trunk) is driven to the middle of no where and dropped on the road with a bunch of tapes from the events that had occurred.  So it was just a scare. (Why couldn't the last movie just end that way?)

The four male friends want to go back at it with the RV, because this time they are getting paid to make appearances and promote the houses on social media.  They really, really want Brandy to go with them, who at first refuses. They go to a couple haunts and it becomes apparent that these places really want Brandy to be there, because she is "Coffin Girl." Then they really start strong arming her into coming.  The movie exploits some of the subtext from the other movie in a clever way--they gaslight her.  She says she doesn't want to go. They say, come on, it'll be fun. She says she was buried alive, and no it would not be fun. They said they'll only be going to tame places (which they are lying about). She says she doesn't care. She says she was buried alive and this was traumatic. They say they were too, and it was just a joke and it wasn't real. She says people handle things differently. They dismiss what she's saying and make her feel bad, saying the one of the guys really needs money. (get a job or sell the RV bitch!) She relents.

The movie then spends too much time with them at some of the more tame haunts, but then finally gets to the key ending scenes. The friends are clearly trying to go to another extreme haunt, without telling Brandy that it is extreme. They are gassed in the night and driven to another state where the haunt is, and wake up confused. (Rather than driving the hell out of Dodge because this is a total violation of personal sovereignty, they decide to stay. This requires some suspension of disbelief, particularly for Brandy. But horror movies rely on extremes in suspension of disbelief.) 

They enter the haunt, which looks like an abandoned factory or industrial plant of some sort. They are separated inside, and Brandy then sees the four other male friends being tortured and murdered in terrible ways. At this point she is convinced this is not a haunt, but a bunch of homicidal crazies hunting her. She runs away outside, but gets cornered by several men in skull masks who present her with a tiny coffin. She opens it--it's a gun. She points at it the men who quickly pull of their masks, shouting in panic, and reveal that it's her four friends. She's stunned-- they can't calm her down, she puts the gun in her own mouth and pulls the trigger.

The story rewinds a bit and we find out that the scare actors directed Brandy to a room to inform her that her asshole "friends" had actually planned this whole thing for money (and presumably fame.) They had never been killed and there was supposed to be a check inside the little coffin for her. The actors replaced it with a gun (presumably not shooting real bullets) and a blood packet.  Brandy then gets up from her fake death and confronts her awful, awful friends. (Turns out these actor people are Blue Skeleton--the coffin people from the first movie, and were filming the whole thing, and this too goes viral.)  I liked the trickster element to this movie--that the Blue Skeleton people weren't exactly good or bad, and the movie played out some of the gender dynamics from the original film. There's too many horror movies these days that depend almost solely on jump scares or graphic violence--neither of which are the intelligent type of scary. There's only been a couple horror movies in the past ten years that I thought were genuinely original these two stood out to me.

 

Review of Darren Aronofsky's "Mother!"

There is my 10 minutes, spoiler-ridden review of this movie. In short, don't go see it.

I loved Black Swan and had a lot of respect for Requiem for a Dream, so as soon as I heard this movie was coming out, I bought tickets to see it without even seeing a preview or reading about it. I only heard that there were some controversial aspects.

I'll save you the trouble of seeing it: the main thing that probably bothered people is that there is a scene where a baby is taken away by a crowd, killed, ripped to shreds, and then eaten as a form of communion. Maybe I've watched too many horror movies, but this didn't disturb me that much. The scene immediately after, when the crowd turns on Jennifer Lawrence and starts beating her, kicking and stomping on her when she's on the ground, was more disturbing to me, but mainly because I thought it was headed towards a rape and that they were going to show it. (at that point, I would have thought they were depicting a rape for the sake of being shocking--more on that later.)

It's hard for me to articulate why this movie bothered me, and it appears that some of my reasons don't line up with what others are saying.

I do agree with the general puzzlement that most reviewers, mainly, WTF is this movie about. First it's one thing: this woman is rebuilding her husband's house after it had been burned down while he bitches and moans about the fact that he can't write (poetry) anymore. Then a rando stranger (Ed Harris) shows up, and it turns out he is secretly a huge fan of Javier Bardem's poetry. Bardem invites him into the house despite what Jennifer Lawrence feels comfortable with, then his creepy wife shows up. So maybe this story is about the accommodations we make for our spouses when we really don't want to when their egos need stroking.  Then their two kids show up fighting about a will and one son kills the other. Reviewers have posited that maybe it's a Cain and Abel story.

Then some uninvited guests start showing up for the wake. This is where the movie seems to take a turn from what had originally felt like maybe a creepy home invasion movie, or maybe something like The Invitation (2015). Here it turns into an increasingly ridiculous conceit. The wife decides she wants to have a baby. They make one and this seems to have unblocked the husband's writers block. He demands a pen immediately and takes out his inkwell to write poetry! Within minutes, his publisher calls him, and then you hear that his poetry book has sold out. (this guy incidentally, apparently makes a full time living as a poet who doesn't write and his wife also doesn't appear to work and they can afford a nice house without having to teach or anything. also, a poetry book selling out....lol) Fans show up and the wife gets increasingly disturbed as the party gets more and more raucous, eventually descending into chaos, war, violence, destruction, etc.

Here's where I differed from other people's reaction to this movie.  Hollywood continues to be so white that the casting of minorities feels really intentional. When the uninvited guests start showing up for the wake, I couldn't help but notice that a lot of them were minorities- maybe it was only thirty percent, maybe it was twenty percent. But the guests start destroying the house essentially, literally tearing down the walls and breaking things, while Jennifer Lawrence is screaming, "What are you doing, this is my house!" I started to feel uncomfortable that the movie was making an awkward point about immigration. Because the "uninvited" guests are certainly terribly and entitled, making themselves at home while a white Aryan woman is disturbed by their presence. But because she is the protagonist, and the guests are absurd, the viewer has to side with her.

I kept getting pulled out of the movie with scenes like this.  There are scenes where riot police and these uninvited guests (many of whom were minorities) are clashing-- I cannot watch that and not think about the current sociopolitical context of both protestors and Black Lives Matter. There are scenes where people in the house who are desperately trying to escape the war that has broken out are locked behind barbed wire gates. I can't see that and not think about the current refugee crisis. The most disturbing scene from me wasn't the baby supper, but a scene where people lying on the ground with their bags over their heads are shot point blank one by one. I was completely pulled out of the movie because I thought about how I have seen real videos like that. All for what?  The closest thing this movie comes to being about something is about how the male artist can take and take and the woman keeps on giving even though it is her undoing. I am okay with the depiction of violence, but when it touches close to reality, it's only worth it if it brings something to the table about that issue, or if it doesn't, at least that it treats it with respect.  Sexual assault survivors have been making the same argument about the depiction of rape in TV and movies--that it not be for the sake of shock value, or shoddy storytelling, but that it actually respect the people who have been through this trauma. I don't take depictions of war lightly.  I think you can make silly movies that you're not supposed to take seriously that involve "war" (eg, any superhero movie), and you can make serious movies that are making points about war and its costs (eg, Born on the 4th of July). But to use all these extreme acts of violence as a metaphor about how male artists are self-absorbed struck me as a mismatch between very real geopolitical conflicts and the stupidity that is the idea of a poet who writes with an inkwell and somehow has an income that supports a wife who doesn't work.

Review of Stephen King's IT

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TLDR: Go see this.

Like most people I was skeptical when I heard they were rebooting this. While I had some fond memories of the miniseries people seem to love, it had some serious issues, like not having the space to spread out, or the awful claymation spider. Tim Curry, everyone insists, is unbeatable as Pennywise.

First off, the movie focuses solely on the childhood events--the best part of the book in my view--which gives a good amount of time for the story and more importantly the characters to develop. The childhood timeline has been updated from the 50s to the 80s-- not sure why exactly but it does place their childhood right in the time frame of when my childhood was when I read the book.

The narration adheres pretty closely to the plot and mood of the book opening with the Georgie scene. About Pennywise-- I think Bill Skarsgard did an excellent job of making the role his own, which was good considering people keep talking about how awesome Tim Curry was in the original. After I got back from the theater I rented the original miniseries to compare--here's the thing, it's worse than I remember. Like really bad. Awful overly dramatic music, terrible acting. John Ritter isn't a bad actor but he's acting badly in this movie. Tim Curry was just a bright spot in a bad piece of art. The overall feel of the miniseries is pretty cheesy and laughable.

The movie relies more on creepiness than it does jump scares--pretty refreshing considering how stupid horror movies have gotten. Throwing something at the audience and making a loud BWHWAAAAH! sound effect isn't particularly clever. A lot of the fear in this movie is based on atmosphere, visuals, or this feeling of being unnerved. The wall-eyed seemingly otherworldly clown in the sewer drain talks to Georgie long enough that it's the feeling of unnerving dread you that makes you really uncomfortable, not the feeling of being startled. There are several scares in this movie that did this particularly well. Some things were swapped out from the book--the mummy and the werewolf--which I think makes sense because people tend to not find them scary these days. I thought it was dead-on that Stan had an odd fear of a painting in his father's office that he would block out with his hand when he walked by. That was something I would have done as a child, much like how Georgie is afraid of nothing in particular and huffs it up the stairs like something is chasing him. (Okay I still do the latter thing).

The movie was far more successful than the miniseries in establishing the kids' friendship and the barrens looked EXACTLY like I pictured them. I was initially skeptical of the casting (I thought the kids looked to similar) but I stand corrected. They are what makes this movie. Eddie and Richie's banter is hilarious. And the shit talking and humor that filled the book was conspicuously missing from the miniseries. Ben was so tender and adorable, Beverly was one of the strongest characters and the pain in that love triangle was palpable. One of the thing that It does particularly well is show the callousness of adults. They literally can't see It, but they also turn their heads aside when kids are being bullied right in front of them. The kids are left to face these horrors on their own because nothing else will protect them. Anyone who's been bullied as a child can tell you about that callousness.

While I still overall had a really positive opinion, a couple of omissions were questionable. First the slingshot and the battery-acid inhaler are left out... which means the kids show up at the first confrontation with It unarmed. Mike, at least, has the sense to pack some heat in the final confrontation. Also, in the book, it is blatantly obvious that the reason Mike is hated (by Henry Bowers and others) is because he is black (like, the N-word abounds, which does all the more to flesh out Henry). It's clear that the movie intended to have Mike be the victim of racism . . . but it's never actually spoken. Henry calls him "an outsider" while beating him and tells him to stay out of town. Why dance around it? Just say it. He's black--this is racism. Just say it. Yes, racism still existed in the late eighties. It's even more relevant because of the terrible way his parents died.

The writers made a rational decision and left out that Infamous Scene. When I originally read the book, I never really blinked at that scene--it made sense to me. They're still at that age where sex is mysterious to the level of being mystical-- it is literally referred to as "doing it." Of course it then takes on a magical symbolism. That said, it's not like I wanted to watch that scene and it would have been a really weird, awkward way to end the movie.

I'm looking forward to the next chapter, which hasn't been cast yet. Is there any way they can get Amy Adams, because the current Beverly Marsh looks just like her. Also, Jerry O'Connell as adult Ben.

Looking forward to seeing Mother! next weekend, and hopefully an end to this awful summer of mostly bad movies.